![]() Unhandled exception: page fault on read access to 0x0000000c in 32-bit code (0xf68f1b54). And FOUR hours of allocation on a Samsung 830 256GB SSD. That does not only take ages even on a SSD (there is a bug report on this, it seems it's done on tiny sync writes), but it also uses up a lot of write cycles on sudo tlp stat | grep LBAsĢ8 GiB writes for a 6GiB game. The playonlinux installer ignored the moved directory from a working windows installation and created a new Content.ggpk, including the full download (while it just needed to patch a few MB, like the pure-wine installation does). Is there no Code/Spoiler tag? That's a huge output I'd rather put in somewhere.Īlso, why I'm here in the first place: I wanted to have a warning message on the PoE site here, or maybe in the installer itself. It worked when it was in closed beta phase, though. I'm not promega, but atm I cannot get PoE to run. Wine: cannot find L"C:\windows\system32\CrashUpload.exe"Įrr:seh:raise_exception Unhandled exception code e0000001 flags 0 addr 0x7b8384f2 Wine: configuration in '/home/mrduncalau/.PlayOnLinux//wineprefix/pathofexile' has been updated. Wine: cannot find L"C:\windows\system32\plugplay.exe"įixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (9800012c)įixme:iphlpapi:NotifyAddrChange (Handle 0xf5e914, overlapped 0xf5e918): stub Line 1: No categories have been specifiedįixme:dbghelp:elf_search_auxv can't find symbol in moduleĮrr:seh:raise_exception Unhandled exception code e0000001 flags 0 addr 0x7b83b9f2 Running wine-1.4 Client.exeįixme:heap:HeapSetInformation (nil) 1 (nil) 0 I get this when trying to run the game.hoping someone might know. ![]()
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